Update v0.2 - Post-jam Update
Three weeks after submitting Robogon to Ludum Dare 45, and over two weeks past it's planned completion date, the first post-jam update is finally here!
Update v0.2 brings the game to the state I had initially planned to submit to LD45, and really shows how much I overestimated the complexity of the type of game Robogon is. It includes many changes and additions, far too many to remember them all, so I won't bother trying to list them, but that doesn't mean I'm not going to show some of them...
So what is in this update?
There's a start menu... (with options!)
And blocks can be rotated now!
There's also a nice scene transition...
And most importantly, there's also a handful of other robots for you to battle! (also note the new LASER!)
So those are the main changes, but there's also lots of other smaller changes, but I'll leave you to find those yourself...
So what are you waiting for? Go battle those robots!!!
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